It took about a week once I started, but I finally managed to get a primitive synthesizer. Eventually, I hope to make it able to play customized instruments, but for now we are stuck with a sine wave. I wish to thank Rachel Bell, who published the sheet music I used to test the synthesizer to her blog.
Showing posts with label audio. Show all posts
Showing posts with label audio. Show all posts
Friday, July 12, 2013
Generating music
You may or may not be aware of this, but HTML5 through the new JavaScript APIs enables browsers to act like sand boxed operating systems. Drawing functions and webgl with <canvas>, the joystick api, web sockets(a client-to-host HTTP extension), webRTC(Real-Time Communications), the full screen API, the cursor lock API, ... this list goes on and on. All of these things can be used for gaming, some in more obvious ways than others. This post is about something I did with the Web Audio API.
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